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The Ancient World of Britannia, once called Sosaria before it was sundered and wracked under the weight of the Evil Magic of Mondain, now seeths with the minions of other worlds who find themselves the spawn of this Realm. First Lord British found himself amongst a people where he alone was undying, unaffected by the turning of the years, and where to him alone, even death at anothers hand was but a temporary respite. Then came his Rival to be Blackthorne, and later at need British had one summonsed  for a time from another world, one who became the Avatar, and who came again and again at the Call of Nystul, British's Mage. Now these days too fade into the deep past, and this fair land hosts tens upon tens of thousands who have been born elsewhere, but sprang full grown upon her soil, and to whom even death is feeble reproach.
     Many of Britannia's occupants, finding themselves without outward restraint, and lacking the inner strength of character, have sunk to the lowest level of Human behavior and run amok in an orgy of killing and looting, hunting other people to consume their belongings and play in the dead flesh of their own kind. The cities, even the Eight founded each upon one of the Eight Virtues, have become stages for a perpetual cycle of Thievery, Deception and Death. The marketplaces of the Largest municipality, Britain, remains constantly littered with the bodies of thieves insufficiently skilled to escape detection. At the gates of the cities, beyond what protection is provided by the town guards, leering miscreants, ever anxious to prove to themselves that they are better at something, anything, than someone, anyone, else,  lurk ready to leap upon the unwary or inept and murder in a never ending cycle of ego puffing and pleasure taking in the misfortune of others.
     Far from the turmoil and strife of the cities, buffered by rivers and thick forests from the teeming crowds, with its back to the Northern Sea upon the Easternmost Reaches at Landsend, beside a Bay fed by the last River of Sweetwater, stands the impregnable Stone Tower of T9C. The Society of the Ninth Circle is a Bastion against Evil and the Merely Lame, a community of Honorable Warriors, Mages, Artisans and Tradesmen who have rejected the easy path of crime and evil, and with a common purpose to be as good in all that they as they can be, help each other selflessly in their endeavors with a common pool of assets, skills and experiences. Through the turn of many seasons, this community has grown in both numbers and richness of its existence, and the woods surrounding the Tower have become thick with the homes of those who have prospered under its assistance and protection.
     The Society of the Ninth Circle does not recruit its members, it finds them. A high Sense of Honor and willingness to learn is but the first requirement, but none are based upon the skills of the applicant, because within the circle are greaters skills to be passed on, none are based upon the wealth of the applicant, because the wealth of T9C exceeds any need it may have. Rather, The Society of the Ninth Circle takes pleasure in the success and excellence of its number, takes unshakeable Pride in the Honor with which its number carry themselves, and takes the greatest satisfaction in the confidence in the firm knowledge that what it has given, none can ever take away.


Chivalry

Courage - Knights must know when to choose the more difficult, and more personally expensive path. They
must be ready to make personal sacrifices in order to serve the ideals and people that they cherish. It involves choosing to uphold truth at all costs, rather than allowing a lie to pass. Courage does not mean being stupidly arrogant, but having
the will to do what is right.

Defense - Knights swore to defend their lords and ladies, their families, their nation, widows and orphans, and
the church. In defense of these ideals and individuals, there can be no compromise.

Faith - Knights held strong faith in the Christian God, giving them strong roots and hope against the evil tidings
of the world.

Franchise - A knight must never forget himself. A knight must remember his bearing and conduct himself as
befits his station. Consistency is then the key to franchise.

Humility - Humble knights were the first to tell of another's deeds before their own, giving them them the honor
they deserved from their good deeds. They let others proclaim their own deeds. Knighthood is glorified by the humility of its members.

Justice - In courageously seeking the truth, and the path of righteousness, knights strove to escape their own
bias or personal gain and instead by just. Justice untempered by mercy can bring grief, however. Valorous knights sought out justice without bending to temptation or expediency, and thus were men of renown.

Largesse - Generosity was a chief characteristic of a knight. In order to counter the weakness of gluttony,
knights were as generous as their resources would allow. A generous knight is better able to walk the line between mercy and cold justice.

Loyalty - Good knights were unbending in their commitment to those they were sworn to defend: the Crown, his
Lord, and his peers. Temptation could, therefore, hold no sway over their lives

Nobility - Nobility is the beginning of courtesy, and thus knights were to be polite and equitable to all as they
developed and maintained a noble character through the ideals of chivalry. A knight is forever an example of what it is to serve righteousness.

Prowess - Knights sought to be masters of their minds and bodies, and thus sought excellence in matters
mental and martial. From this prowess they sought to serve humbly serve justice.


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